This weapon was so much fun and is a great representation of my skills up to this point. The most challenging part was sculpting the high poly of the Dagger. The dagger will be seen up close in the weapon selection UI which is why it's on its own texture and has a little more polys, to keep the silhouette. The asset was made for a third person game, and the holster and sheath won't usually be seen up close.
Workflow:
1. Blender
- Low Poly
- High Poly (Sub-Division)
- High Poly Sculpting
- Retopology (Low Poly Optimization)
- UV Unwrap
2. Substance Painter
- Mesh Maps & High to Low Bake
- Texturing
3. Unreal Engine
- Implementation & Rendering
This is the starting weapon in a game being made in Unreal Engine and goes on the right thigh of the main character. The game is a gothic medieval fantasy thieving multiplayer game. The game doesn't have a name yet but the project name is Spearhead. The a team that is made of and run by Purdue students and a few others. They hope to have a tutorial for the game completed in the 2025-26 school year.
Made Under Art Lead: Michael Nicholas https://mngames03.artstation.com/
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